In Dead Space 2, it’s a cold, borderline-psychotic calm and devotion mixed with frustration and rage at your insistence to refuse and never give in. In Dead Space, it’s of desperation, trying to cling to beliefs in the face of danger. The fanaticism is presented through all its variations. Members of the Church willing kill themselves and others, and in the case of Dead Space mobile cause the entire outbreak on Titan Station in Dead Space 2. In Unitology, we see the cult-like mentality and the herding of sheep-like people that violates the core ideals of free will. Unitology is one of the greatest examples of blind faith, especially believing without any understanding a dangerous concept to say the least. The anti-blind faith argument brought about by the game’s main antagonistic agency The Church of Unitology. It was a success, all things considered, but most didn’t really notice the potential underlying religious themes, save for one point. It became the survival shooter we’ve all come to know, spanning the twilight years of this console generation and even expanding onto mobile phones and the Wii. That’s all they planned for, with a full description of the universe by the game’s creator for the writers to take from as they would to develop an appropriate title. Visceral Games (formerly EA Redwood) set out to make a game that had no overlay HUD and included dismemberment, stasis, and telekinesis in a horror setting. Dead Space manages to touch upon the majority of faith-related issues without even intending to. We want to hear about what’s going on there, and if games are genuinely supposed to become art, they cannot always avoid controversy. Not addressing that conflict in games is a serious disservice to both secular and religious gamers. We live in a world where religion is hotly debated as Atheists proclaim the end of religion as we know it while religious leaders become increasingly fundamentalist and conservative.
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